The Game
The game is best described as a happy beat 'm up/shooter. It has elements of both beat 'm up's as well as shoot 'm ups. There will be 4 selectable characters (there will be more when finishing the game multiple times). These characters are very tiny radio controlable robots. Each of them will have a completely different look and specialties (one might be fast, but is not flexible and harder to control and the other might be easy to control and flexible but very slow).
Levels will be very different from other games. In stead of arena's (that absolutely make no sense at all) the game will have normal rooms as it's levels. Imagine yourself blasting another robot in the parents' room or even in the kitchen. You can find all kinds of weapons in the room, so you don't have to destroy your enemy using your robots arms.
Weapons are also completely different from most other games. You'll find CD schooters and Ping Pong ball guns, as well as the usual machine guns and rocket launchers. And you can get your hands dirty using your bare hands as well.

Game History
The game was originally kind of a joke, when we started developing it in April, 2000. Toy Trouble was supposed to be a platform/adventure game, but after 3 months we got really sick of this idea. So we decided to do something completely different with it and turned it into a happy beat 'm up/shooter. The game got bigger and bigger, and in February of 2001, the game got noticed by a few companies. It might have even been possible to publish the game (not bad for a couple students, who do this in their spare time, huh_). But we decided to stick with the idea of keeping freeware, since we thought this game wasn't good enough yet. More motivated than ever, we continued developing the game by adding nice features like a 2 player split screen option, a network option and of course the Artificial Intelligence (very important of course). But around October (2001) the development of Toy Trouble got slowed down because of school and a very heavy operation of our programmer. From January (2002) we started working on finishing the game and after 3 more months of hard work we finally finished it.

Features
-Arcade, Survival and Time Attack Modes
-A 2 Player Split-Screen option
-A Network option
-4 completely different characters, each with there own sub-bosses
-7 rooms to battle in
-Support for all DirectX gamepads and joysticks

System requirements:
Pentium II 350 or higher
32 MB RAM (64 MB Recommended)
8 MB Graphics Card (16 MB Recommended)
32 MB Hard Disk Space
DirectX 7.0a or higher

Awards
-Independent Games Festival student finalist
-Festival International des Écoles de Cinéma new media award nominee

Reviews
-Game Tunnel: Rated 9/10
-VB Gamer: Rated 9/10
-GameHippo.com: "Toy Trouble is a great game" Rated 9/10
-DailyPost.com: Rated 5/5
-Fokzine.nl: 8.3 (out of 10)
-FreeWareGames.net: Rated 3.5/5

Downloads:
Toy Trouble (10.533 kb)
Music add-on (17.285 kb)

More info:
Characters
Levels
Frequently Asked Questions
Postmortem
Credits