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The Game
The game is best described as a happy beat 'm up/shooter. It has elements of
both beat 'm up's as well as shoot 'm ups. There will be 4 selectable characters
(there will be more when finishing the game multiple times). These characters
are very tiny radio controlable robots. Each of them will have a completely
different look and specialties (one might be fast, but is not flexible and harder
to control and the other might be easy to control and flexible but very slow).
Levels will be very different from other games. In stead of arena's (that absolutely
make no sense at all) the game will have normal rooms as it's levels. Imagine
yourself blasting another robot in the parents' room or even in the kitchen.
You can find all kinds of weapons in the room, so you don't have to destroy
your enemy using your robots arms.
Weapons are also completely different from most other games. You'll find CD
schooters and Ping Pong ball guns, as well as the usual machine guns and rocket
launchers. And you can get your hands dirty using your bare hands as well.

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Game
History
The game was originally kind
of a joke, when we started developing it in April, 2000. Toy
Trouble was supposed to be a platform/adventure game, but after 3
months we got really sick of this idea. So we decided to do
something completely different with it and turned it into a happy
beat 'm up/shooter. The game got bigger and bigger, and in
February of 2001, the game got noticed by a few companies. It
might have even been possible to publish the game (not bad for a
couple students, who do this in their spare time, huh_). But we
decided to stick with the idea of keeping freeware, since we
thought this game wasn't good enough yet. More motivated than
ever, we continued developing the game by adding nice features
like a 2 player split screen option, a network option and of
course the Artificial Intelligence (very important of course).
But around October (2001) the development of Toy Trouble got
slowed down because of school and a very heavy operation of our
programmer. From January (2002) we started working on finishing
the game and after 3 more months of hard work we finally finished
it.
Features
-Arcade, Survival and Time Attack Modes
-A 2 Player Split-Screen option
-A Network option
-4 completely different characters, each with there own
sub-bosses
-7 rooms to battle in
-Support for all DirectX gamepads and joysticks
System
requirements:
Pentium II 350 or higher
32 MB RAM (64 MB Recommended)
8 MB Graphics Card (16 MB Recommended)
32 MB Hard Disk Space
DirectX 7.0a or higher
Awards
-Independent Games Festival
student finalist
-Festival International des Écoles de Cinéma new media award
nominee
Reviews
-Game
Tunnel: Rated 9/10
-VB Gamer: Rated 9/10
-GameHippo.com: "Toy Trouble
is a great game" Rated 9/10
-DailyPost.com: Rated 5/5
-Fokzine.nl: 8.3 (out of 10)
-FreeWareGames.net: Rated 3.5/5
Downloads:
Toy
Trouble (10.533 kb)
Music
add-on (17.285 kb)
More info:
Characters
Levels
Frequently Asked Questions
Postmortem
Credits